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Killbox


A game about Drone warfare.

Online and Installation with Joseph DeLappe, Malath Abbas, Albert Elwin

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Killbox


A game about Drone warfare.

Online and Installation with Joseph DeLappe, Malath Abbas, Albert Elwin

Killbox is an online game and interactive installation that critically explores the nature of drone warfare, its complexities and consequences. It is an experience which explores the use of technology to transform and extend political and military power, and the abstraction of killing through virtualisation.

Killbox involves audiences in a fictionalized interactive experience in virtual environments based on documented drones strikes in Northern Pakistan.

The work is an international collaboration between U.S. based artist/activist, Joseph DeLappe and Scotland-based artists and game developers, Malath Abbas, Tom Demajo and Albert Elwin.

 

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Out of Ice


Code/ Art with Elizabeth Ogilvie

Ambika P3 London, CASO Osaka

 

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Out of Ice


Code/ Art with Elizabeth Ogilvie

Ambika P3 London, CASO Osaka

 

Digital animation and projection for Elizabeth Ogilvie's exhibition Out of Ice, portraying the psychological, physical and poetic dimensions of ice and water in a vast immersive installation- originally  in the subterranean spaces of Ambika P3, and currently showing at Contemporary Art Space Osaka in Japan. Fusing art, architecture and science in an experiential artwork comprising ice, water, video projections and film, Out of Ice is a portal to the hidden extremes of our planet. 

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THE TIN FOREST


Composition and Sound Design with National Theatre of Scotland

Glasgow Commonwealth Games 2014

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THE TIN FOREST


Composition and Sound Design with National Theatre of Scotland

Glasgow Commonwealth Games 2014

"There was once a wide, windswept place, near nowhere and close to forgotten that was filled with all the things that no one wanted..."

The story of the Tin Forest by Helen Ward, is about the creative transformation of a post industrial environment into a thriving forest, beautifully illustrated by Wayne Anderson. In summer 2014, events were held all over Glasgow city in celebration of its hosting of the commonwealth games. National Theatre Scotland worked with communities across the city on projects which acknowledged Glasgows industrial heritage and embraced its creative present. The Story of the Tin Forest was used as an allegory of this transformative process, and became the basis for these community projects and events all over Glasgow.

Work with National Theatre Scotland on a number of projects for their events in Springburn, North Glasgow: Sound design and musical score for the light up event at the park, location based sound design and composition for the promenade theatre in the beautiful but unkempt Victorian flower gardens, and  several sound pieces to accompany videos at the the Puppet show Finale at the Rotunda.
The Springburn Lightshow was a giant piece of immersive and participatory theatre involving huge numbers of local families who had contributed to the work. Lighting, projections, animations, sound all supported the evenings performance by local children. 

 
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other


Game Design/Composition/ Sound

Location-based Alternate Reality Sound Game with National Theatre Scotland

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other


Game Design/Composition/ Sound

Location-based Alternate Reality Sound Game with National Theatre Scotland

"Other" is a startling new type of game experience- an alternate reality sound game, played on iPhone in the city streets of Dundee.
Using interactive sound, the sensors on your phone and your location, Other distorts your perception of reality as you embark on an adventure which discover buried secrets and lost stories, to reveal an other Dundee. 

You play you. The environment is the real world. But in Other the stability and and your preconceptions of the real world and your place in it are challenged. Meanings change, new realities become possible. The game is made from- and played among- the architectural, cultural, sonic and historic fabric of the City.
Combining elements of theatre, traditional storytelling, alternative reality gaming, computer game mechanics and interactive sound, Other is an amazing and unique experience.

Other was made through a unique partnership with the National Theatre of Scotland, and Dundee-based writers, historians,  musicians, actors, workers and singers, and was a finalist at IndieCade International Festival of Independent Games

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SOIL MATRIX


Data Sculptures: Active ingredients in soil samples

Soil Matrix Project

 

 

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SOIL MATRIX


Data Sculptures: Active ingredients in soil samples

Soil Matrix Project

 

 

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Preservation Process


Sound installation exploring body preservation.

Digitalia Festival, Poland

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Preservation Process


Sound installation exploring body preservation.

Digitalia Festival, Poland

Commission for Digitalia Art Festival 2014- Techno Body. Preservation Process was an investigation into a continuing relationship between technology and  the human body after life. Preserving the human body in death raises opportunities to learn ways to heal the living body. The Centre for Anatomy and Human Identification in Dundee is pioneering an almost industrial scale thiel preservation process. Thiel preserved bodies retain life-like flexibility and delicate tissue making them a more realistic model for training in surgical, diagnostic and interventional procedures than the traditional formaldehyde process. The facility at CAHI has 11 tanks which can submerge 44 bodies at any one time, and rack space for around 100.

Sounds of the spaces, machines, and processes involved in these techniques were recorded at CAHI, then combined and turned into a sound installation for Digitalia Festival. Each area had a distinct environmental drone defined by its air conditioning system. The objects in each area were like different species of animal built for purpose for each stage of the process. I used a combination of the built-in microphones of my portable PCM D-50, and a contact mic used for the tanks.

In the physical installation, each part of the process is given its own space using four pairs of speakers set along the wall. Each pair plays in sequence, taking the audience through the process from body arrival, called the Threshold, through preparation and embalming, storage tanks, and finally to dissection and recycling.


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harmonographic


Digital hybrid Harmonograph with Tim Vincent Smith

NEoN Digital Arts Festival

 

 

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harmonographic


Digital hybrid Harmonograph with Tim Vincent Smith

NEoN Digital Arts Festival

 

 

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DAMA


Audio/ Visual Design

Quartic Llama

 

 

 

 

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DAMA


Audio/ Visual Design

Quartic Llama

 

 

 

 

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I/O


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I/O


Unwrapping
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tattoo/ lament


Video Soundtrack with Fear Wasabi

Collaboration with Roddy Buchanan, Giles Lamb 

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tattoo/ lament


Video Soundtrack with Fear Wasabi

Collaboration with Roddy Buchanan, Giles Lamb 

Two films by Roderick Buchanan in association with Savalas, and in collaboration with Fear Wasabi.  A commision by Central Station who, in February 2010, put a call out for sound designers to send us a sample of their work by composing a soundtrack to one of Roddy Buchanan's existing pieces. From the 50 entries, Fear Wasabi was selected to work on the films.