Game and installation
GAME DESIGN, SOUND DESIGN, VISUAL DESIGN, MUSIC
Killbox is a two player online game and interactive installation that critically explores the nature of drone warfare, its complexities and consequences. It is an experience which explores the use of technology to transform and extend political and military power, and the abstraction of killing through virtualisation. Killbox was an international collaboration with artist and Guggenheim Fellow Joseph DeLappe who joined us at Biome Collective for a residency in 2015.
Killbox was nominated for BAFTA Scotland game of the year, 2016.
AR Game and installation
CONCEPT, GAME DESIGN, VISUAL DESIGN, SOUND DESIGN, MUSIC
other is It is a modern day self portrait of a place and its people experienced through an award winning location- based augmented reality sound game. It is played on the streets in the real city of Dundee. Players perceptions and preconceptions of reality are slowly twisted as they uncover hidden layers and stories as they search for a clues and a way through the other Dundee. other was created in partnership with the National Theatre Scotland as part of a large scale transmedia project incorporating local community workshops, game and film jams, promenade theatre, installation pieces, and the game itself.
OUT OF ICE
Commissioned by Elizabeth Ogilvie, a digital animation and projection for her exhibition "Out of Ice", portraying the psychological, physical and poetic dimensions of ice and water in a large, immersive installation. Out of Ice was originally exhibited in the subterranean spaces of Ambika P3, and is currently showing at Contemporary Art Space Osaka in Japan.
Dundee Design Festival
Dundee hosted the International Design Festival to celebrate the city being awarded UNESCO City of Design status. Sounds of local choirs, and machinery specific to Dundee's traditional industrial heritage accompany the visual identity and celebrate the cultural/ historic and contemporary attitudes of the city. Played throughout the festival. Ident design and animation by Lyall Bruce of Sooper Double D.
ARCHITECTURAL ACOUSTIC INSTALLATION
CONCEPT, SOUND DESIGN
Imprint renders a message- in this case the english alphabet- into morse code played by 26 individual light and sound modules. These are distributed through a space. Letter sequences and silences create emergent patterns “words” and sentences are randomly generated never to be repeated. Decoupling and distributing the letters transforms the letter/word framework from a single source linear communication to a diffuse, multiplied and environmental one.An alphabet is used as a framework for organising and collecting symbolic sounds into words- discrete packages communicating thoughts and ideas. The introduction of the printing press in the 15th century revolutionised the distribution of information .
DESIGN, 3D, SOUND
A short film exploring perception, movement, form, and change
FACTORY PROMENADE THEATRE
LIGHTING DESIGN, SOUND DESIGN, COMPOSITION
In 2016, a proposal was put forward to celebrate the triumph of Witch's Blood 30 years before, and to explore opportunities to create a new treatment for contemporary audiences. Members of the original production team joined with digital artists, musicians and designers from Dundee- based Biome Collective. They laid out plans for a one-off event that would combine the old with the new.
Members of the original cast joined with new talent for a spectacular evening of stories, memories, songs, and sound held in the extraordinary space of the old Print Works factory in Dundee. It ws a night to remember.
PROMENADE THEATRE AND INSTALLATION
SOUND DESIGN, COMPOSITION
"There was once a wide, windswept place, near nowhere and close to forgotten
that was filled with all the things that no one wanted..."
The story of the Tin Forest by Helen Ward, is about the creative transformation of a post industrial environment into a thriving forest and used as an allegory of Glasgows transformation. During the Glasgow Commonwealth games, this became the basis for community projects and events all over Glasgow produced by the National Theatre Scotland.
Springburn, North Glasgow: Sound design and musical score for the light up event at the park, location based sound design and composition for the promenade theatre in the beautiful but unkempt Victorian flower gardens, and several sound pieces to accompany videos at the the Puppet show Finale at the Rotunda.
Sculpting motion through time using footage recorded from dancers movements traced from single points on their bodies. A history of movement to be used for composition, reference and as sculptural form.
A commission from National Soil Association researcher to communicate scientific data to the general public. Soil research shows different amounts of each component affect overall soil health and the soils ability to promote and sustain plant growth. These models show relationships between mycelium, water and organic matter.