WORK

 

Killbox
Game and installation

GAME DESIGN, SOUND DESIGN, VISUAL DESIGN, MUSIC

Killbox is a two player online game and interactive installation that critically explores the nature of drone warfare, its complexities and consequences. It is an experience which explores the use of technology to transform and extend political and military power, and the abstraction of killing through virtualisation. Killbox was an international collaboration with artist and Guggenheim Fellow Joseph DeLappe who joined us at Biome Collective for a residency in 2015. 
Killbox was nominated for BAFTA Scotland game of the year, 2016.

www.killbox.info

 
 

other
AR Game and installation

CONCEPT, GAME DESIGN, VISUAL DESIGN, SOUND DESIGN, MUSIC

other is  It is a modern day self portrait of a place and its people experienced through an award winning location- based augmented reality sound game. It is played on the streets in the real city of Dundee. Players perceptions and preconceptions of reality are slowly twisted as they uncover hidden layers and stories as they search for a clues and a way through the other Dundee.  other was created in partnership with the National Theatre Scotland as part of a large scale transmedia project incorporating local community workshops, game and film jams, promenade theatre, installation pieces, and the game itself.

 
 

OUT OF ICE
animation

DESIGN, CODE

Commissioned by Elizabeth Ogilvie,  a digital animation and projection for her exhibition "Out of Ice", portraying the psychological, physical and poetic dimensions of ice and water in a large, immersive installation. Out of Ice was originally exhibited in the subterranean spaces of Ambika P3, and is currently showing at Contemporary Art Space Osaka in Japan.  

 
 

Dundee Design Festival
Audio IdentITY

SOUND DESIGN

Dundee hosted the International Design Festival to celebrate the city being awarded UNESCO City of Design status. Sounds of local choirs, and machinery specific to Dundee's traditional industrial heritage accompany the visual identity and celebrate the cultural/ historic and contemporary attitudes of the city. Played throughout the festival. Ident design and animation by Lyall Bruce of Sooper Double D.

 
 

Imprint
ARCHITECTURAL ACOUSTIC INSTALLATION

CONCEPT, SOUND DESIGN

Imprint renders a message- in this case the english alphabet- into morse code played by 26 individual light and sound modules.  These are distributed through a space. Letter sequences and silences create emergent patterns  “words” and sentences are randomly generated never to be repeated.  Decoupling and distributing the letters transforms the letter/word framework from a single source linear communication to a diffuse, multiplied and environmental one.An alphabet is used as a framework for organising and collecting symbolic sounds into words- discrete packages communicating thoughts and ideas. The introduction of the printing press in the 15th century revolutionised the distribution of information .

imprint001.gif
 
 

Witch’s Blood
FACTORY PROMENADE THEATRE 

LIGHTING DESIGN, SOUND DESIGN, COMPOSITION

In 2016, a proposal was put forward to celebrate the triumph of Witch's Blood 30 years before, and to explore opportunities to create a new treatment for contemporary audiences. Members of the original production team joined with digital artists, musicians and designers from Dundee- based Biome Collective. They laid out plans for a one-off event that would combine the old with the new.

Members of the original cast joined with new talent for a spectacular evening of stories, memories, songs, and sound held in the extraordinary space of the old Print Works factory in Dundee. It ws a night to remember.

 
 

Tin Forest
PROMENADE THEATRE AND INSTALLATION

SOUND DESIGN, COMPOSITION

"There was once a wide, windswept place, near nowhere and close to forgotten
that was filled with all the things that no one wanted..."

The story of the Tin Forest by Helen Ward, is about the creative transformation of a post industrial environment into a thriving forest and used as an allegory of Glasgows transformation. During the Glasgow Commonwealth games, this became the basis for community projects and events all over Glasgow produced by the National Theatre Scotland.

Springburn, North Glasgow: Sound design and musical score for the light up event at the park, location based sound design and composition for the promenade theatre in the beautiful but unkempt Victorian flower gardens, and  several sound pieces to accompany videos at the the Puppet show Finale at the Rotunda.

 
 

SOIL MATRIX
DATA Sculptures

DESIGN, MODELLING

A commission from  National Soil Association researcher  to communicate scientific data to the general public. Soil research shows different amounts of each component affect overall soil health and the soils ability to promote and sustain plant growth. These models show relationships between mycelium, water and organic matter.